Goals

The aim is to provide students with advanced skills in object-oriented programming (OOP), through GUI programming. This module will allow

  • to address new concepts, such as event-driven programming or design patterns;
  • to deepen the concepts of inheritance, polymorphism, abstract class or exception handling;
  • to introduce methods and tools of "good practices" of development as test programming, code version management or documentation of sources. Teaching is shoed mainly in the form of tutorials, allowing the student to accumulate gradually the knowledge and skills of GUIS programming.

Programme

  • Lesson #1 (2h) : Specificity of C/C++ programming

  • Lesson #2 (2h) : Advanced C++ (1)

  • Lesson #3 (2h) : Advanced C++ (2)

  • Lesson #4 (2h) : Advanced C++ and event-driven programming (3)

  • TD #1 (2h) : C/C++ programming initiation

  • TD #2 (2h) : C++ basics

  • TD #3 (2h) : Operators and genericity

  • TD #4 (2h) : Inheritance and exceptions

  • TP/Autonomy #1 (2h) : Git and QML.

  • TP/Autonomy #2 (2h) : Project development (1)

  • TP/Autonomy #3 (2h) : Project development (2)

  • TP/Autonomy #4 (2h) : Project development (3)

Autonomy
8h
 
Course
8h
 
TC
8h
 
PW
8h
 

Responsibles

  • Emmanuel DELLANDREA
  • Stéphane DERRODE

Language

French

Keywords

Object-oriented programming, GUIs, Design Pattern, Test-programming, C++, QT Creator, DT Designer.