The aim is to provide students with advanced skills in object-oriented programming (OOP), through GUI programming. This module will allow
Lesson #1 (2h) : Specificity of C/C++ programming
Lesson #2 (6h) : Advanced C++
TD #1 (2h) : C/C++ programming initiation
TD #2 (2h) : C++ basics
TD #3 (2h) : Operators and genericity
TD #4 (2h) : Inheritance and exceptions
BE (6h) : Git and QML.
Project in self-directed learning (10h) : Programming a game (such as 2048, Motus, Sudoku)